Original mobile games, obsessively polished.
A small independent studio crafting games for iOS and Android.
Small team. Sharp focus. No shortcuts.
We'd rather ship one game we're proud of than ten we're not. Everything we build is judged against a simple bar: would we still want to play it in a year?
Code-first craft
Every game we build is drawn entirely in code — no external art assets. It's a technical constraint we chose on purpose, and it shapes how we approach every system.
Cross-platform by design
Built with Flutter and the Flame engine so one codebase can reach iOS and Android at launch, with macOS and Windows planned to follow.
Systems that reward mastery
We design around measurable player growth — live efficiency scores, post-run grading, and enemies that adapt so the challenge never goes stale.
Lumoryx
An endless neon block puzzle — completely free, no ads, no in-app purchases.
Clear rows, columns and squares in bursts of light
Drag glowing pieces onto a 9×9 grid. There's no timer and no move limit — just you, the board, and the quiet satisfaction of a well-planned clear.
- Endless high-score runs with combo chains and board wipes
- Permanent achievements and score-driven visual themes
- Music, sound effects and haptics — all generated in code
- 100% free — no ads, no purchases, works offline
Tangryx
An endless untangle puzzle — drag glowing nodes until no lines cross.
Unravel a knot before your moves run out
Every board is a real planar graph, scrambled into a tangle — always solvable, never obvious. Clear it and the next knot is bigger, denser and meaner.
- Procedurally generated boards, guaranteed solvable
- Move budget, streak multiplier, flawless & speed bonuses
- Score-driven themes, achievements, autosaved runs
- 100% free — no ads, no purchases, works offline
Prismryx
An endless neon optics puzzle — bend every beam onto its target before the moves run out.
Route light through mirrors and splitters
Emitters fire cyan, magenta and amber beams across the grid; your tray holds the mirrors and splitters to route them home. Every placement and rotation costs a move — run out and a life is gone.
- 50 hand-designed levels ×2 variants, reshuffled by symmetry & color
- Mirrors, beam splitters, dual-color targets and blocks
- Move budget, three lives per run, flawless & streak bonuses
- 100% free — no ads, no purchases, works offline
Morphryx
An endless neon glyph labyrinth — every step changes exactly one feature, and your trail becomes the walls.
A maze whose walls are a rule, not geometry
Every cell is a glyph — shape, color, number. You may only step onto a neighbor that differs in exactly one feature, so the legal moves carve the labyrinth itself. Nothing is highlighted; you read the board and plan.
- One rule: exactly one feature may change per step
- Burning trail + branching dead ends — backtracking costs moves
- Progressive glyph space: shapes, then colors, then numbers — 3 to 27 combos
- Generated labyrinths, guaranteed solvable — endless levels, autosave
Veloryx
An endless space tower-defense about the obsession with perfection.
Defend a scavenged outpost against enemies that learn
Grow a hex-grid base from a single landing pad, power it with solar plants and drones, and defend it with modular towers. Every wave studies how you played the last one — there's no pattern to memorize, only a system to master.
- Hex-grid base building with solar plants, drone bays, laser towers & shields
- A mobile spaceship you send out to repair, collect and attack
- Enemies that evolve against a growing threat budget, not a fixed script
- A live "perfection score" and an A–F grade waiting for you after every run
Built to launch everywhere
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No spam, just a single email when we open early access and again at launch.