Est. 2026

Original mobile games, obsessively polished.

A small independent studio crafting games for iOS and Android.

02 Games released
04 Original games
100% Code-drawn visuals
How we work

Small team. Sharp focus. No shortcuts.

We'd rather ship one game we're proud of than ten we're not. Everything we build is judged against a simple bar: would we still want to play it in a year?

Code-first craft

Every game we build is drawn entirely in code — no external art assets. It's a technical constraint we chose on purpose, and it shapes how we approach every system.

Cross-platform by design

Built with Flutter and the Flame engine so one codebase can reach iOS and Android at launch, with macOS and Windows planned to follow.

Systems that reward mastery

We design around measurable player growth — live efficiency scores, post-run grading, and enemies that adapt so the challenge never goes stale.

First release

Lumoryx

An endless neon block puzzle — completely free, no ads, no in-app purchases.

Available on Google Play

Clear rows, columns and squares in bursts of light

Drag glowing pieces onto a 9×9 grid. There's no timer and no move limit — just you, the board, and the quiet satisfaction of a well-planned clear.

  • Endless high-score runs with combo chains and board wipes
  • Permanent achievements and score-driven visual themes
  • Music, sound effects and haptics — all generated in code
  • 100% free — no ads, no purchases, works offline
Available on Google Play

Tangryx

An endless untangle puzzle — drag glowing nodes until no lines cross.

Available on Google Play

Unravel a knot before your moves run out

Every board is a real planar graph, scrambled into a tangle — always solvable, never obvious. Clear it and the next knot is bigger, denser and meaner.

  • Procedurally generated boards, guaranteed solvable
  • Move budget, streak multiplier, flawless & speed bonuses
  • Score-driven themes, achievements, autosaved runs
  • 100% free — no ads, no purchases, works offline
In development

Prismryx

An endless neon optics puzzle — bend every beam onto its target before the moves run out.

In development

Route light through mirrors and splitters

Emitters fire cyan, magenta and amber beams across the grid; your tray holds the mirrors and splitters to route them home. Every placement and rotation costs a move — run out and a life is gone.

  • 50 hand-designed levels ×2 variants, reshuffled by symmetry & color
  • Mirrors, beam splitters, dual-color targets and blocks
  • Move budget, three lives per run, flawless & streak bonuses
  • 100% free — no ads, no purchases, works offline
In development

Morphryx

An endless neon glyph labyrinth — every step changes exactly one feature, and your trail becomes the walls.

In development

A maze whose walls are a rule, not geometry

Every cell is a glyph — shape, color, number. You may only step onto a neighbor that differs in exactly one feature, so the legal moves carve the labyrinth itself. Nothing is highlighted; you read the board and plan.

  • One rule: exactly one feature may change per step
  • Burning trail + branching dead ends — backtracking costs moves
  • Progressive glyph space: shapes, then colors, then numbers — 3 to 27 combos
  • Generated labyrinths, guaranteed solvable — endless levels, autosave
In development

Veloryx

An endless space tower-defense about the obsession with perfection.

The repair-and-attack spaceship from Veloryx
In development

Defend a scavenged outpost against enemies that learn

Grow a hex-grid base from a single landing pad, power it with solar plants and drones, and defend it with modular towers. Every wave studies how you played the last one — there's no pattern to memorize, only a system to master.

  • Hex-grid base building with solar plants, drone bays, laser towers & shields
  • A mobile spaceship you send out to repair, collect and attack
  • Enemies that evolve against a growing threat budget, not a fixed script
  • A live "perfection score" and an A–F grade waiting for you after every run
Where we're headed

Built to launch everywhere

iOS Android macOS · planned Windows · planned
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